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Jorge Peral
Jorge Peral
Concept artist / 2D Game artist
A Coruña, Spain

Summary

My name is Jorge Peral and I am an illustrator and 2D artist.

I'm 36 years old and live in the town of A Coruña (Spain). I have been working as an illustrator for 13 years and I have always been passionate about videogames and comics; therefore, I have been taking part in videogame projects since 9 years ago. I have got broad experience in game art (sprites, environments, tilesets, animation, etc) and in concept art (character design, environments, etc). I'm able to adapt my art to different styles, depending on the project, but also have an strong own one.

I have some basic knowledge about 3D and broad experience in UI/UX and game design. Also managing small teams in Art Direction roles.
On the other hand, my experience involves sequential art and narrative skills as well. In these years of career I made storyboards and scriptwritting for games and comics.

You can find some of my artwork (included sketches, comic, illustration and animations) on my Instagram: https://www.instagram.com/jorgef.peral/.

PORTFOLIO - https://jorgefperal.artstation.com/

Skills

Art DirectionConcept ArtEnvironment DesignIllustrationMarketing IllustrationLevel DesignPixel ArtCartooningComic ArtBook Cover Illustration2D artAnimation2DComicFX AnimationTilesets2D animationSprite

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Spriter
Spriter
Aseprite
Aseprite
PyxelEdit
PyxelEdit

Productions

    • Video Game
      Citadelum
    • Year
      2024
    • Role
      Art director and concept artist in the early phase of the game
    • Company
      Abylight Barcelona
    • Video Game
      One Military Camp
    • Year
      2022
    • Role
      Concept artist and Narrative lead
    • Company
      Abylight Barcelona
    • Video Game
      The Tarnishing of Juxtia
    • Year
      2022
    • Role
      UI Artist (Contractor)
    • Company
      Actual Nerds
    • Video Game
      Drawn to Life: Two Realms
    • Year
      2020
    • Role
      2D artist
    • Company
      Digital Continue
    • Video Game
      Super Mash
    • Year
      2019
    • Role
      2D Artist
    • Company
      Digital Continue
    • Video Game
      Uniwar (updates)
    • Year
      2016
    • Role
      2D Artist
    • Company
      TBS Games

Experience

  • Concept Artist and Narrative Lead at Abylight Studios
    Barcelona (working remotely from A Coruña)
    November 2021 - April 2023

    I worked as a concept artist, but also was the narrative lead. Some of my tasks were to make character and environment concept designs, layouts, storyboard, UI/UX and supporter in game design.

    I worked in some different projects, being One Military Camp the only one announced for now.

    In One Military Camp, my role was concept artist and narrative lead. I wrote the script of the game, made the half of the mission texts too and co-directed the opening and ending animated sequences.

    On the other hand, I helped to improve the UI/UX and was a supporter on game design decisions.

    https://store.steampowered.com/app/1743830/One_Military_Camp/

    I also worked in another project called Citadellum, were I took part as an Art Director and concept artist.

    https://store.steampowered.com/app/2603020/Citadelum/

  • The Tarnishing of Juxtia at Actual Nerds
    Remote, United States of America
    August 2021 - September 2021

    I did UI art for 'The Tarnishing of Juxtia' as a contractor.

  • Super Mash and Drawn to Life: Two Realms at Digital Continue
    New York (working in remote as a contractor)
    November 2018 - January 2021

    Working as 2D artist (full time contractor) in Super Mash, Drawn to Life: Two Realms and in an unanounced project.

    -Drawn to Life: Two Reals (2020 - 505 Games) - For Steam, Nintendo Switch, iOS and Android

    https://www.youtube.com/watch?v=nVYuoQHcFhY&ab_channel=505Games

    https://twitter.com/drawntolifegame

    -Super Mash (2019)- for PC, PS4, XBOX One and Nintendo Switch

    https://www.digitalcontinue.com/super_mash/

    https://www.nintendo.es/Juegos/Programas-descargables-Nintendo-Switch/SuperMash-1695264.html

  • Genesis Quest at Bruny Games
    Cologne (working in remote)
    August 2018 - September 2021

    Working as Art Director in Genesis Quest.

    https://twitter.com/genesisquestdev

  • Nevada Suicidal Race at Toxo Games
    A Coruña
    October 2015 - October 2022

    Nevada Suicidal Race is an action racing game inspired in the old 90s arcade tittles.

    The development started in 2015 by Gazpacho Games and now it's being developed by Toxo Games. I take part as Art Director and solo artist of the game.

  • Super Retro Maker at Digital Dominion
    March 2017 - March 2019

    2D art (sprites, tilesets, animations, etc), level design and promotional illustrations for 'Super Retro Maker', a 2D sidescroller platformer where you can build levels and share them with the rest of the community. I'm currently working on it.

    http://www.superretromaker.com/

  • Ravendown at Living Phoenix Entertainment
    In remote, Canada
    August 2018 - November 2018

    Weapon artist. I made sprites of every weapon in the game and also made some armor pieces and a weapon for their other project, 'Archlight'.

  • Uniwar at TBS Games
    October 2016 - August 2017

    Tiles, assets and animations for 'Uniwar', an strategy game for iOS and Android.

    http://www.uniwar.com/

  • Antraxx at Antraxx
    April 2016 - May 2017

    Concept Art, 2D sprites, paintjobs, animated assets and tiles for 'Antraxx', an action isometric game.

    http://antraxx.com/

  • Coded Universe at Chronicle Bench
    June 2016 - August 2016

    Background tiled 2D Art for 'Coded Universe', a sci-fi RPG game (DEMO).

  • Take Down Zombies at Soluna Software
    Denmark
    November 2015 - January 2016

    Background tiled art for 'Take Down Zombies', an action/survive mobile game released in 2016.

    http://www.solunasoftware.com/

  • Cain at Gazpacho Games
    March 2014 - March 2016

    Art direction and 2D sprites for some games:

    -'Cain' (Art direction, concept art, textures, etc) - http://cain.gazpachogames.com/

    -'Nanomachina' (Ludum Dare 2015) - https://gamejolt.com/games/nanomachina-ld32/61992

    -'ESC.' (Familiar Game Jam 2014) - https://gamejolt.com/games/esc/24604#_=_